the dust of your shoes, write your "Deir Jane" letter, figure out wadi
you talking about, then prepare yourself for the second episode of The 2
Half-Squads that covers the desert rules that were released in the
Advanced Squad Leader module West of Alamein. That was the one that
introduced the desert stuff. We dust off our desert terrain rules and cover Scrub, Wadis, Hammada and more.
Before that, we review the art of Winter Offensive Packs #6 and #7.
Not photo shopped photo
13:45 Box Art Review
23:00 Desert Terrain
1:10:20 Total Running Time
You can roam through the desert on a horse with no name, but the trip would be much improved if you took this episode along with you to get you through the boring stretches of vast, water-less terrain. We finally bring you the beginning of a three or four part series covering the Desert rules for the Advanced Squad Leader game system. But first, we take a look at some of the scenarios that we have been playing lately, then we grab our pith helmets, canteens and sun tan lotion, and head into the parched desert.
See that donate button over there on the right side of this screen? No? Scroll down a bit. It says DONATE. Go ahead, hit it and throw us a bone, there should be a lot of them lying around this deserted desert.
15:00 Ritterkrieg Ad
17:40 Playin' Lately
34:00 Desert Rules Part One
The 2 Half-Squads are Jeff Hallett and Dave Kleinschmidt, two Chicago-area gamers. The 2 Half-Squads is the only podcast dedicated 100% to Advanced Squad Leader. Join Dave and Jeff for an informative, frolicking hour of ASL talk. It's tactics and antics, tips and quips, guns and puns, strategy and comedy. It's ASL like you've never heard before!
Have a question? a comment? something to discuss? Leave us a voice mail. It's easy. Just dial (+1) 641-715-3900 x218209 and tell us what's on your mind. (Unless you request otherwise we may play your message on the show.)